MCS 275 Spring 2022
Emily Dumas
Today we're starting our unit on object-oriented programming (OOP).
We assume knowledge of: Class definitions, creating instances, accessing attributes, calling methods.
Need to review these? See:
We DO NOT assume knowledge of: Subclasses, inheritance, operator overloading.
"hello" is an instance of str)
objname.attrname.__init__ that is called when a new object is created.In Python, built-in operations are often silently translated into method calls.
e.g. A+B turns into A.__add__(B)
These special method names begin and end with two underscores (__). They are used to customize the way your classes work with built-in language features.
Using these to add special behavior for operators like +,-,* is called operator overloading.
| Expression | Special method | |
|---|---|---|
A==B | A.__eq__(B) | |
A+B | A.__add__(B) | |
A-B | A.__sub__(B) | |
A*B | A.__mul__(B) | |
A/B | A.__truediv__(B) | |
A**B | A.__pow__(B) |
List of many more in the Python documentation.
| Expression | Actually calls | |
|---|---|---|
str(A) | A.__str__() | |
len(A) | A.__len__() | |
abs(A) | A.__abs__() | |
bool(A) | A.__bool__() | |
A[k] | A.__getitem__(k) | |
A[k]=v | A.__setitem__(k,v) |
Let's build classes:
Point2 — point in the plane (a location in 2D)Vector2 — vector in the plane (e.g. the displacement between two points)Difference of two Point2s is a Vector2.
Can multiply a Vector2 by a float or add it to a Point2.
Point2 plus Vector2 is a Point2.
isinstance(obj,classname) -- returns bool indicating whether obj is an instance of the named class (or subclass thereof)NotImplemented -- Special value that operators should return if the operation is not supportedIn evaluating A+B, Python first tries
A.__add__(B)
but if that fails (returns NotImplemented), it will try
B.__radd__(A)
There are reflected versions of all the binary operations (e.g. __rmul__).
Given the very flexible overloading system in Python, it's easy to be too clever.
Overloading is best used when a function or operator has a clear meaning for a class, and when the operation is so frequently used that direct method calls would be cumbersome.
Avoid overloading when it makes code harder to understand!
When a class is designed so that it only ever has one instance, the class (or the only instance of it) is called a singleton.
We've seen two of these so far:
None, the only instance of NoneTypeNotImplemented, the only instance of NotImplementedType